Look Light Ren
Hi-End | Texture | Look-Dev | Lighting | Rendering
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Chapter 01
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00_introduction + Download File
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01_type_of_light
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02_DirectLight_Indirect
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02_RS_DirectLight_Indorect
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03_windows
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03_RS_windows
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04_arealight
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04_RS_Arealight
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05_spotlight
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05_RS_Spotlight
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06_domelight
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06_RS_Domelight
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07_sunsky
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07_RS_Sunsky
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08_direct_Light
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08_RS_Direct_Light
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09_meshLight
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09_RS_MeshLight
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10_frenel
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10_RS_Frenel
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11_PBR_Materials
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11_RS_PBR_Materials
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12_Bump_vs_normal
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12_RS_Bump_vs_normal
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13_render_setting
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13_RS_render_setting
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14_What_is_lookdev_Env
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14_RS_What_is_lookdev_Env
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15_workshop_lookdev
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15_RS_workshop_lookdev
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16_Quality_of_light
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17_texture_AreaLight
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17_RS_Texture
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18_Three_point_light
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Chapter 02
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01_LayerShader
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01_RS_LayerShader
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02_anisotropic
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02_RS_anisotropic
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03_What is UV
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04.1_UV_VS_UDIM
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04.2_uv_breakdown
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05.1_export_Substance
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05.1_export_Substance_(2020.2)
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05.2_Substance_Anatomy(2020.2)
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05.3_windows
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05.4_Baking(2020.2)
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05.5_Substance_materials
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05.6_workshop_part01
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05.7_workshop_part02
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05.8_workshop_part03
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05.9_export_arnold
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05.9_export_redshift_2020
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05.10_substance_to_arnold
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05.10_substance_to_redshift
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06_AR_turntable_setup
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06_RS_turntable_setup
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Bonus_Camera_lens
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Chapter 03
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Chapter 04
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Chapter 05
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Chapter 06
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00_export_and_baking
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01_export_FBX_from_Maya
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02_export_hi_fbx
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03_bake
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04_SKIN
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05_nano_roughness
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05_Tri-planar
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06_glass
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07_eye
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08_hair
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09_body
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10_cloth
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11_emissive
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12_metal
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13_export
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13_export_Redshift
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14_Arnold Cloth Materials
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14_Redshift_Cloth
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15_Arnold_eyes
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15_Redshift_eyes
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16_Arnold_Hair
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16_Redshift_Hair
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Bonus : instance materials
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Bonus : project configuration
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Bonus : sphere project
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Chapter 07
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Chapter 08
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